Blood In The Water
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Eric Deumont has more pressing concerns than the treasure-obsessed Kyros. There's a creature inked into his chest that no witch in the seas will lay hands on for all the gold in the world. He knows it gives the Midnight Sun a cursed reputation and that doesn't make living any easier. He has heard stories of spirits trapped for lifetimes inside spelled puzzle jars. Eric tracked down three of the pieces for such a jar with a lead number four. The fifth is still out there.
Even then, the spirit of vengeance that lives in Eric's skin has no intention of giving up such easy access to the mortal realm. It craves blood and the light of the moon allows it to wreak unchecked havoc. Cursed is an insult. This is madness.
Ruin And Will
Finally free of the demon that possessed him for seven years, Eric Deumont is ready to chase the horizon. Try as he might, he can’t convince his lover Kyros to move on. And Kyros expects him to return to the plantation, and the man, where it all started; as if there was a chance Philippe could pull Araceli out of the jar. But Eric won’t risk unleashing Ghalil, not for anyone. It’s time to cut and run.
Araceli fights Ghalil with everything she has but when the demon merges their souls, they break the seal of their cage. However, physical freedom doesn’t change the fight for dominance. Ghalil’s demand for blood shackles her, and Araceli is nobody’s slave.
With Ghalil free, time is a luxury that no one has. And all the while, the witch crows watch...