Kickstarter · Coming Soon
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The Bone Witch

A brand new magical world for the no-spice, female-lead, urban fantasy fan.

Ghosts, curses, and the call for adventure await. 10 stories featuring Nariah Boyd — bone witch, spirit-speaker, and the last person vampires should have crossed. Previously only available as separate ebooks, the complete collection is coming to print and audio for the first time — exclusively through Kickstarter.

Urban Fantasy Aro/Ace Rep No Spice POC Lead Spirit Magic Vampire Mob
The Collection

10 Stories. One World.
Every Format.

The Rise of the Bone Witch brings all ten Nariah Boyd stories together for the first time — available in hardback, paperback, ebook, and audiobook through Kickstarter.

Ebook edition — back on Kickstarter
Ebook
$12
DRM-free · any device
Instant delivery via BookFunnel
Free with any print reward
Audiobook edition — back on Kickstarter
Audiobook
$20
Narrated by the author
Instant delivery via BookFunnel
Add to any reward tier
Debut release
Trade Paperback edition — back on Kickstarter
Trade Paperback
$30
6×9 · cream paper · matte cover
Professionally printed
Debut release
Hardback edition — back on Kickstarter
Hardback
$50
Black edges · dust jacket
Interior extras + a secret under the jacket
Debut release
Signed Hardback edition — back on Kickstarter
Signed Hardback
$95
Signed by the author
A perfect shelf trophy
Kickstarter exclusive
USA addresses only
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Nariah Boyd, the Bone Witch
Meet the Bone Witch

Nariah Boyd
sees what the world forgets.

“She doesn’t bind spirits to her service or twist them into her power. She listens. She helps. And when their work together is done, she lets them go.”

Nariah is an artist and a collector. She cleans and articulates animal skeletons, polishes skulls, turns delicate bones into jewelry and sculpture. It’s quiet, careful work — and it suits her.

The world she lives in isn’t so different from ours, except vampires have claimed it the way old mob bosses once claimed cities. Every neighborhood, every block, belongs to someone. Magic takes effort, focus, and something personal.

To the people around her, Nariah’s life seems morbid. She spends her days with the dead — and her nights with the even deader. But there’s nothing dark about what she does. Every spirit she speaks with, she handles with the reverence reserved for the sacred.

Aro/Ace POCSpirit MagicVampire MobBone ConstructsNo SpiceGhost CompanionsFemale LeadUrban Setting
The Stories

Ten Stories. One Witch.

Browse All →
Story 01
The Call of the Grim

Nariah’s a teenager with homework to finish when something ancient stirs across the city. She grabs her mace. Some things can’t wait.

Read now →
Story 02
How Not to Raise the Dead

Spirits are rising and the night air crackles with intent. Nariah ties back her hair and steps into the dark, because someone has to.

Read now →
Story 03
Taco's Tuesday

The ghost of Anesa’s ferret Taco is causing chaos in her shop — and only Nariah can figure out why. Between nomad vampires in the parking lot and Taco’s very strong opinions, it’s a Tuesday.

Read now →
Story 04
Playground Monitor

Before vampires claimed the city, Nariah’s mother gave blood at Red Cross drives. This is the story of how everything changed.

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Story 05
Summoning Trouble

She delivers a finished commission and receives, unexpectedly, a name from a spirit: the Bone Witch. Titles from spirits are never casual.

Read now →
Story 06
Blind Date With a Hellhound

Nariah is aromantic, deeply skeptical of Valentine’s Day, and fighting for a parking spot outside the city’s best Italian restaurant. Funny how things happen.

Read now →
Story 07
Spirits At Liberty

Nariah lives alone at the forest’s edge with her animal spirits and prefers it that way. When the outside world intrudes, isolation only goes so far.

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Story 08
The Werewolf Curse

Nariah marches through the woods without her usual cheerfulness. Something out there needs her help — and isn’t happy about it.

Read now →
Story 09
Someone Else's Luck

Blue suede stilettos. Beautiful. Completely useless for running — which is a problem when Nariah keeps ending up in situations that require running.

Read now →
Story 10
The Weight of a Spirit

Nariah crashes through the forest at night, breathless and pursued. Two spirits in one body is never good — and whatever’s chasing her is running out of time.

Read now →
Spirit Companion

Meet Rena

Nariah’s constant companion is a spectral rat — visible only to those with the sight, glowing brilliant teal with her skeleton luminous through translucent fur. Rena rides on Nariah’s shoulder, points her nose toward trouble, and bruxes with anxiety when something is wrong.

In Nariah’s world, spirits are bound to their bones. Rena’s bones — the tiny hand bones of a pet rat — are armatured in fine silver wire and shaped into a pair of earrings Nariah made herself, each one gripping an uncut emerald. Rena goes wherever the earrings go, and the earrings are never off.

She is very small. She has very strong opinions. And she can sniff out trouble before it bites.

★★★★☆

“Super short little snack of an introductory story that nevertheless drew me in. It’s a pretty great idea and the characters we met were well written.”

Reader review · The Call of the Grim · Story 01
Kickstarter — Pre-Launch

The Bone Witch
is coming to print.

All ten Nariah Boyd stories — previously only available as separate ebooks — collected for the first time in hardback, paperback, and audio. Backers receive their copies before the wide release to the public. The signed hardback edition is available here and nowhere else.

🔔 Notify Me on Kickstarter
Early access for backers · Signed edition exclusive to this campaign · No charge until launch
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